![]() Not to mention the garbage issue with Sonic 2 that the sega8bit forums blow up as a major issue is actually very minor (I played the game on real hardware) and no more distracting than the flickering of the status area in Duck Tales for NES (not to mention that the game even runs at the correct speed). One example is the slowdown in Sonic 1 for NTSC, which actually happens in the same places in the GG version. However, given my experience with what I read and played of PAL SMS games and their GG counterparts, it seems some issues are exaggerated. I'm also aware of the issues with Codemasters games. I have heard that dev kits were geared to 60 Hz so it is possible both the "original" and PAL optimisation exists on some carts - much as many Genesis carts include PAL optimised code that it loads if you put it in a PAL Mega Drive.Īs I said in the previous post, I'm aware there are a number of games with issues. ![]() Power Strike 2 runs too fast at 60 Hz, for example. There are a number of games that have issues on NTSC consoles (fairly sure there's a list somewhere on SMS Power), and Codemasters games don't even run on anything other than an SMS2! I can only speak for my Fusion experiences but I found a few games that ran too fast unless I set it to 50 Hz. Nothing to do with PAL/NTSC (especially since Brazil is 60Hz PAL), but due to a bug in the hardware that keeps games with a larger file size from working.Įdit: watched a twingalaxies video of Sonic Chaos on a US SMS. To add to the confusion, some larger sized Brazilian SMS games won't work on early SMS systems. The latest game I have for SMS was released in 1992. As far as I know, many (but not all) later third party games won't work, but, from what I heard and tried via emulator later JP developed exclusives work fine on US systems. Are you saying that most later SMS games don't work on ntsc? I'm aware of third party developed and published PAL games that don't work well on US SMS systems, but I have a bunch of PAL exclusives for SMS and they all play fine on the US SMS, and apparently at the correct speed. certainly isn't the case for later SMS titles due to market conditions but 16 bit titles might be okay. Whether anything PAL only goes the other way though. Often the cart includes multiregion ROMs - for example the Genesis Thunder Force III includes a PAL optimised version that runs at the correct speed if played on a PAL Mega Drive (basically it's the same game but with PAL borders). For PAL games on 60 Hz systems, try checking the ROM in an emulator.
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